Here is the rendered cut of my 3D Animatic Oh Yeah?
Monday, March 18, 2013
Tuesday, March 12, 2013
MA2212 3D Camera Tech - 3D Animatic
Here is a cut together play blast version of the Oh Yeah 3D Animatic
Tuesday, March 5, 2013
MA2212 3D Camera Tech - 3D Animatic Progress
Here are some videos and screen shots of the different cameras in my scene. Don't have a cut together version just yet because I was having problems with Premiere.
Hunter - MS
Hunter - CU
Jason - MS
Hunter walks into the door way - MWS
Jason turns around to Hunter - MWS
Jason stands and faces Hunter - MWS
Both men charge each other - Wide 2 Shot
Here are some rendered shots to show the lighting set up I'm working on.
Hunter - MWS
Jason- MWS
Wide 2 Shot
Monday, February 25, 2013
MA2212 3D Camera Tech - 3D Animatic Layout
Here are some images of the layout for my 3D Animatic Scene:
Here is a side view showing the layout
of the room from the storyboards.
Another angle of the side view.
And a top down view from the other
side showing all 3 cameras.
Camera 1 rough framing.
Camera 2 rough framing.
Camera 3 rough framing with the wide shot.
Tuesday, February 19, 2013
MA2212 3D Camera Tech - Storyboard Animatic
Here is the storyboard animatic for the short script I wrote "Oh Yeah?". The story was about how men and women view and deal with issues. This is just the opening scene from the script and from here it leads to another scene where the two characters fight each other in a large open warehouse.
http://www.youtube.com/watch?v=MDN3PtwOuY8&feature=youtu.be
http://www.youtube.com/watch?v=MDN3PtwOuY8&feature=youtu.be
Monday, February 4, 2013
MA2212 3D Camera Tech - Short Story Storyboards
These boards are from a short story script I wrote several years ago. The story was about how men and women view and deal with issues. The title of the script is "Oh Yeah?" This is just the opening scene from the script and from here it leads to another scene where the two characters fight each other in a large open warehouse. There are three situations like this that happen and then at the end there is a final punch line with the main character and his girlfriend that wraps it all up. Lets take a look at the first scene.
Shot # 1A MS - Medium Shot
Hunter walks into the doorway from the
kitchen holding an ice cream container.
Shot # 2A WS - Wide Shot
Jason is sitting on the couch watching TV.
Shot # 1B MS - Medium Shot
Hunter asks Jason about the ice cream.
Shot # 3A MS - Medium Shot
Jason looks at Hunter and says no
he didn't touch the ice cream.
Shot # 4A CU - Close Up Shot
Hunter says "Oh Yeah?".
Shot # 4.5A CU - Close Up Shot
Jason slowly turns his head and replies "Yeah!".
Shot # 5A WS - Wide Shot
Hunter is now standing in the doorway dressed
in a marshal arts uniform and is ready for a fight.
Shot # 2B WS - Wide Shot
Jason stands up with his back to Hunter and now
he is also wearing a marshal arts uniform. He turns
to Hunter slowly glaring at him with fight in his eyes.
Shot # 6A CU - Close Up Shot
The camera jumps to a CU of Jason and he says
"Let's do this!".
Shot # 7A W2S - Wide 2 Shot
Hunter and Jason both let out a battle cry
and charge each other ready to fight.
Monday, January 14, 2013
MA2212 3D Camera Tech - 3 Scenes Homework
28 Days Later
For the first scene I chose the movie 28 Days Later. This scene is a little bit into the movie after one of the characters wakes up in a hospital not knowing what has happened since he has been in there. He then decides to leave and see what's going on. The extreme wide shot above show him walking around the city trying to find someone or anyone. I think the shot works because it's meant to show the lack of people and the sense of being alone in this new world. There are several show in this section that help to convey this feeling. I chose this one because it shows the abandoned car, all the stuff scattered around the street and a general lack of life anywhere minus the lone bird in the sky. Again I think the shot is effective in showing a lack of file as I believe was intended.
Matrix Reloaded
Next I chose a fight scene from Matrix Reloaded when Neo is fighting Seraph, the program that protects the Oracle. The reason I chose this shot was the extreme angle of it, directly over head. There are several different kinds of shots in this fight scene but this one you don't really see that often in fight scenes, or at least I haven't. The reason I think they chose to use this angle is to kind of mirror the platform they are fighting on and how treacherous it was to move around on. And these individuals must be skilled fighters to do so. Notice that the shot frame is a similar shape to the table, long and skinny, pretty sure this is not just a coincidence. I think this type of shot helps to add that little extra bit of tension to the scene.
Rango
Finally we have Rango in a scene towards the end when he is facing down Jake the rattlesnake. I chose this shot because of the way the film makers use it to lead the audiences eyes and have them look at what they are supposed to be looking at. In this case it's the last bullet in Rangos six-shooter which ties to other dialogue and scenes earlier in the movie. With the gun being in the foreground and Rango in the background, just a little out of focus, your eye is drawn to the image closer to you. To add to that we see light coming from most of the open slots of the bullet chambers except one where his last bullet lives. Kind of screams LAST CHANCE to prove yourself. And as you can see on Rangos face he knows it. So in summary I would say that this shot achieves it's goal of showing Rangos thoughts and feelings at this moment and it makes the viewers remember the previous scenes where talk of one bullet was used.
Tuesday, January 8, 2013
Wednesday, November 21, 2012
Skyrim Creation Kit Mod - King of Worms Returns
This is the more involved quest mod that I've been working on for the Creation Kit. It's called King of Worms Returns.
The King of Worms is a character from Elder Scrolls IV: Oblivion named Mannimarco. In the storyline from Oblivion, Mannimarco was a Lich Necromancer that launched an all-out attack on the Mages Guild in Cyrodiil. He failed to destroy the Mages Guild and was killed by the Mages Guild’s newest Arch-Mage (the player) with the help of the previous Arch-Mage, Hannibal Traven.
The King of Worms is a character from Elder Scrolls IV: Oblivion named Mannimarco. In the storyline from Oblivion, Mannimarco was a Lich Necromancer that launched an all-out attack on the Mages Guild in Cyrodiil. He failed to destroy the Mages Guild and was killed by the Mages Guild’s newest Arch-Mage (the player) with the help of the previous Arch-Mage, Hannibal Traven.
This
quest line picks up where Oblivion left off. The quest will become
active after the player becomes the Arch-Mage of the College of
Winterhold and completing the main quest line. The reason being the
player will need to use the Shouts they obtain from the main quest
line to finish navigating through the dungeon within this quest.
The
main goal of the quest is to stop the new King of Worms from fully
transforming into an Ancient Lich and exacting revenge on the Mages
of Tamriel. Here are some screen shots of test area I have set up in the Creation Kit. I'm using this area to test out gameplay mechanics before trying it the different levels of the quest. I will also include the quest flow chart to give a better idea of the quest design.
KOWR Test Area
Shout Altar and Guardian
Shout Altar and Guardian in game
Quest Actors in game
Quest Flow Chart
Skyrim Creation Kit Mod - Little Problem
The next mod in the Skyrim Creation Kit I'm working on is called Little Problem. The quest is set up where a courier delivers the player a message that ask him to meet a man named Hodlin. He asks you to get his bow that he lost while investigating a strange noise coming from a well just outside of Riverwood. Inside the well you will find Pygmy Dremora that are worshiping a pair of Daedric Boots. It's an odd quest and but should be a fun one. Here are some screenshots.
Level Top Down View
Level Side View
Level 3/4 View
Abandoned Well Entrance
Pygmy Dremora and Daedric Boots
Size Reference
Quest Note
Skyrim Creation Kit Mod - Vampire Training
I am also working on three Mods for Skyrim using the Creation Kit. The first one is called Vampire Training and uses the Dawnguard expansion. It's an area just down the road from Fort Dawnguard where new vampire hunters can go and experience what it's like to kill a vampire. The training area uses illusion magic to create the various encounters with in the dungeon and will reset if leave and enter again. Even though it's a training area they make it as real as possible and you will get hurt. Here are a few screenshots.
Level Top Down View
Level Side View
Level 3/4 View
Vampire Training Dungeon Entrance
Dungeon Guide
Magical Nodes that project the illusions
Main Room
Gigabyte Defender Game App
Here is another game app that I have in the works for my portfolio it's called Gigabyte Defender. The game is a
top-down turn based strategy game that revolves around protecting a
computer system against a viral attack.
Stop the Virus and Save the System! Basic concept in Gigabyte Defender is you play as the computer system and you are trying to fight off a virus that is trying to infect your system. By using various programs that are called Power Scripts that are loaded into your RAM queue you change the color of the hex grid to your own color.
When have enough hexes of your color that complete a circuit you can send a power surge across it to hurt the virus. Drain their power completely and you win. But they have the same powers and abilities as you do so watch out.
here is the original concept image (composited from found images on web) and an image from the game in Unity. There is still quite a bit more work to do before having a finished prototype but it's getting there.
Stop the Virus and Save the System! Basic concept in Gigabyte Defender is you play as the computer system and you are trying to fight off a virus that is trying to infect your system. By using various programs that are called Power Scripts that are loaded into your RAM queue you change the color of the hex grid to your own color.
When have enough hexes of your color that complete a circuit you can send a power surge across it to hurt the virus. Drain their power completely and you win. But they have the same powers and abilities as you do so watch out.
here is the original concept image (composited from found images on web) and an image from the game in Unity. There is still quite a bit more work to do before having a finished prototype but it's getting there.
Concept Image
Unity Screen Shot
Dungeon Dice - Analog Prototype
I started working on a new dice game and built a physical prototype to test out the mechanics and gameplay. It originally just started out as a analog table top game but have started designing a mobile version. This is Dungeon Dice.
The game
is a dungeon crawler pass and play dice game. Is similar to the
Zombie Dice
by Steve Jackson Games but with a Dungeon & Dragons twist to it.
It is meant to be a quick set up and play through style of game with
a full game of 6 people taking 20-30 minutes.
The game
is played with 2-6 people with a 5 minute setup. It takes the fun of fighting monsters in a dungeon and
collecting loot with the ease of rolling just a few dice. No adding
up totals just looking for Hit, Miss or Wound. It's just that
simple.
Here are some images that give a better idea of the look and feel of the game. It's still in the prototype phase and just has temp artwork on it. I just used found images from the web that I composited together to create the prototype but the final product will have custom art for it.
Cover Concept Art
Character Card Concept Art
Example of materials used
First Prototype Completed
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